#Metal
Showing 60 of 111 repositories tagged #metal, ranked by stars
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
A cross-platform, safe, pure-Rust graphics API.
Burn is a next generation tensor library and Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
Open Machine Learning Compiler Framework
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
high-performance rendering backend (C++, Python, C#, Java)
Code examples for new APIs of iOS 10.
๐ Curated list of articles, tutorials and repos that may help you dig a little bit deeper into iOS [and Apple Platforms].
A GPU accelerated image and video processing framework built on Metal.
iOS 360ยฐ panorama video player with Metal rendering support (formerly HTY360Player)
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
Easily craft fast Neural Networks on iOS! Use TensorFlow models. Metal under the hood.
Rust Bindings for the Skia Graphics Library
A high-performance inference engine for AI models
:metal: TT-NN operator library, and TT-Metalium low level kernel programming model.
Code examples for ARKit.
Talk to your Mac, query your docs, no cloud required. On-device voice AI + RAG
iOS painting and drawing library based on Metal. ็ฅ็ฌ้ฉฌ่ฏๆไธๆฏ็ฅ็ฌ๏ผๅบไบ Metal ็ๆถ้ธฆ็ปๅพๅบ๏ผ
๐ง A real-time physically based 3D rendering engine for React Native
A neural network toolkit for Metal
A high performance Swift library for GPU-accelerated image/video processing based on Metal.
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
๐ฒ Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Tiny YOLO for iOS implemented using CoreML but also using the new MPS graph API.
Lightweight, multi-platform, data-oriented game engine.
High-performance and flexible video editing and effects framework, based on AVFoundation and Metal.
Live Graphics in Swift & Metal
Dear ImGui apps made simple: desktop, mobile, and web from one codebase. Minimal code. Maximally readable.
Powerful and versatile visualization for Python.
A 3D Graphics Framework built on Apple's Metal
A simple way to play with the image!
Holographic sticker effects for SwiftUI views.
Single-file memory layer for AI agents, sub mili-second RAG on Apple Silicon. Metal Optimized On-Device. No Server. No API. One File. Pure Swift
๐ฎ SwiftUI 5 Metal Shader Collection + scroll view layouts & effects.
Native engine for Cocos Creator v2.x
โก Native MLX Swift LLM inference server for Apple Silicon. OpenAI-compatible API, SSD streaming for 100B+ MoE models, TurboQuant KV cache compression, MACOS + iOS iPhone app.
A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics
FlashAttention (Metal Port)
Interactive, thoroughly customizable maps for iOS powered by vector tiles and Metal
Rust-based replacement for the default Minecraft renderer
Run LLaMA (and Stanford-Alpaca) inference on Apple Silicon GPUs.
Bring Godot to React Native ๐ฎ. Create immersive 3D experiences or interactive games directly within React Native.
lightspeed lightweight elegant game engine in pure c
Code for testing various M1 Chip benchmarks with TensorFlow.
Node Creative Coding / 3D / Image Processing tool inspired by Quartz Composer
Go with your own intelligence - Go applications that directly integrate llama.cpp for local inference using hardware acceleration.
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
Waifu2x-ios port to macOS, still in Core ML and Metal
Cross-platform 2D Game Engine in pure Swift
Edit images and video with Swift concurrency, powered by Metal.
Make usage of Metal API a pleasure
The iOS and OS X neural network framework
Awesome projects and resources about RealityKit
Run larger LLMs with longer contexts on Apple Silicon by using differentiated precision for KV cache quantization. KVSplit enables 8-bit keys & 4-bit values, reducing memory by 59% with <1% quality loss. Includes benchmarking, visualization, and one-command setup. Optimized for M1/M2/M3 Macs with Metal support.
Flutter video player plugin for all desktop+mobile platforms. download prebuilt examples from github actions. https://pub.dev/packages/fvp
A Metal fragment shader editor for macOS and iPadOS
A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.