A cross-platform, safe, pure-Rust graphics API.
wgpu

wgpu is a cross-platform, safe, pure-Rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.
The API is based on the [WebGPU standard][webgpu], but is a fully native Rust library. It serves as the core of the WebGPU integration in Firefox, Servo, and Deno.
Getting Started
See our examples online at cargo run --bin wgpu-examples <example>.
Learning wgpu
If you are new to wgpu and graphics programming, we recommend starting with [Learn Wgpu].
Additionally, [WebGPU Fundamentals] is a tutorial for WebGPU which is very similar to our API, minus differences between Rust and Javascript.
[Learn Wgpu]: https://sotrh.github.io/learn-wgpu/ [WebGPU Fundamentals]: https://webgpufundamentals.org/
Wiki
We have a wiki which has information on useful architecture patterns, debugging tips, and more getting started information.
Need Help? Want to Contribute?
The wgpu community uses Matrix and Discord to discuss.
- discussion of wgpu's development.
- discussion of using the library and the surrounding ecosystem.
Other Languages
To use wgpu in C or dozens of other languages, look at wgpu-native. These are C bindings to wgpu and has an up-to-date list of libraries bringing support to other languages.
[Learn WebGPU (for C++)] is a good resource for learning how to use wgpu-native from C++.
[Learn WebGPU (for C++)]: https://eliemichel.github.io/LearnWebGPU/ [webgpu]: https://gpuweb.github.io/gpuweb/
Quick Links
| Docs | Examples | Changelog | | :-------------------: | :-----------------------: | :---------------------: | | [v30][rel-docs] | [v30][rel-examples] | [v30][rel-change] | | [trunk][trunk-docs] | [trunk][trunk-examples] | [trunk][trunk-change] |
Contributors are welcome! See [CONTRIBUTING.md][contrib] for more information.
[rel-docs]: https://docs.rs/wgpu/ [rel-examples]: https://github.com/gfx-rs/wgpu/tree/v30/examples#readme [rel-change]: https://github.com/gfx-rs/wgpu/releases [trunk-docs]: https://wgpu.rs/doc/wgpu/ [trunk-examples]: https://github.com/gfx-rs/wgpu/tree/trunk/examples#readme [trunk-change]: https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#unreleased [contrib]: CONTRIBUTING.md
Supported Platforms
| API | Windows | Linux/Android | macOS/iOS | Web (wasm) | | ------ | ------------ | --------------- | --------- | ----------- | | Vulkan | โ | โ | ๐ | | | Metal | | | โ | | | DX12 | โ | | | | | OpenGL | ๐ (GL 3.3+) | ๐ (GL ES 3.0+) | ๐ | ๐ (WebGL2) | | WebGPU | | | | โ |
โ
= First Class Support ๐ = Downlevel/Best Effort Support ๐ = Requires the ANGLE translation layer (GL ES 3.0 only). Use the angle feature on macOS/iOS. On Windows, gles uses WGL by default; build with cfg(windowsangle) to use ANGLE instead. ๐ = Requires the MoltenVK translation layer ๐ ๏ธ = Unsupported, though open to contributions
Environment Variables
Testing, examples, and ::from_env() methods use a standardized set of environment variables to control wgpu's behavior.
WGPU_BACKENDwith a comma-separated list of the backends you want to use (vulkan,metal,dx12, orgl).WGPUADAPTERNAMEwith a case-insensitive substring of the name of the adapter you want to use (ex.1080will matchNVIDIA GeForce 1080ti).WGPUDX12COMPILERwith the DX12 shader compiler you wish to use (dxc,static-dxc, orfxc). Note thatdxcrequiresdxcompiler.dll(min v1.8.2502) to be in the working directory, andstatic-dxcrequires thestatic-dxccrate feature to be enabled. Otherwise, it will fall back tofxc.
When running the CTS, use the variables DENOWEBGPUADAPTERNAME, DENOWEBGPUBACKEND, DENOWEBGPUPOWERPREFERENCE, DENOWEBGPUDX12COMPILER, and DENOWEBGPUSTRICTCOMPLIANCE.
Repo Overview
For an overview of all the components in the gfx-rs ecosystem, see the big picture.
MSRV policy
TL;DR: If you're using wgpu, our MSRV is 1.87. If you're running our tests or examples, our MSRV is 1.93.
We will avoid bumping the MSRV of wgpu without good reason, and such a change is considered breaking.
Specific Details
Due to complex dependants, we have three MSRV policies:
wgpu's MSRV is 1.87wgpu-core(and hencewgpu-hal,naga,naga-typesandwgpu-types)'s MSRV is 1.87.- The rest of the workspace has an MSRV of 1.93.
WGPUMSRV, COREMSRV, and REPO_MSRV variables, respectively.
This version can only be upgraded in breaking releases, though we release a breaking version every three months.
The following rules apply:
- The
wgpu-corecrate should never require an MSRV ahead of Firefox's MSRV for nightly builds, as
MINIMUMRUSTVERSION in [python/mozboot/mozboot/util.py][moz-msrv].
- The
wgpucrate should never require an MSRV ahead of Servo's MSRV, as determined by the value of
Cargo.toml][servo-msrv]
- The repository MSRV should never require an MSRV higher than
stable - 3. For example, if stable is
[moz-msrv]: https://searchfox.org/mozilla-central/source/python/mozboot/mozboot/util.py [servo-msrv]: https://github.com/servo/servo/blob/main/Cargo.toml#L23 [nixos-msrv]: https://search.nixos.org/packages?show=rustc
Testing and Environment Variables
Information about testing, including where tests of various kinds live, and how to run the tests.
Tracking the WebGPU and WGSL draft specifications
The wgpu crate is meant to be an idiomatic Rust translation of the [WebGPU API][webgpu spec]. That specification, along with its shading language, [WGSL][wgsl spec], are both still in the "Working Draft" phase, and while the general outlines are stable, details change frequently. Until the specification is stabilized, the wgpu crate and the version of WGSL it implements will likely differ from what is specified, as the implementation catches up.
Exactly which WGSL features wgpu supports depends on how you are using it:
- When running as native code,
wgpuuses [Naga][naga]
- When running in a web browser (by compilation to WebAssembly)
"webgl" feature enabled,
wgpu relies on the browser's own WebGPU implementation.
WGSL shaders are simply passed through to the browser,
so that determines which WGSL features you can use.
- When running in a web browser with
wgpu's"webgl"feature enabled,
wgpu uses Naga to translate WGSL programs into GLSL.
This uses the same version of Naga as if you were running wgpu as native code.
[webgpu spec]: https://www.w3.org/TR/webgpu/ [wgsl spec]: https://gpuweb.github.io/gpuweb/wgsl/ [naga]: https://github.com/gfx-rs/wgpu/tree/trunk/naga/ [naga bugs]: https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue%20state%3Aopen%20label%3A%22naga%22