kawoou
FlexibleImage
Swift

A simple way to play with the image!

Last updated Apr 24, 2026
821
Stars
48
Forks
1
Issues
0
Stars/day
Attention Score
52
Language breakdown
No language data available.
โ–ธ Files click to expand
README

FlexibleImage

Swift Metal Platform License
Build Status Version Carthage compatible

FlexibleImage is implemented with the hope that anyone could easily develop an app that provides features such as Camera Filter and Theme. When you write code in the "Method Chaining" style, the effect is applied in the appropriate order.

You may want to see Examples section first if you'd like to see the actual code.


๐Ÿ’ก Usage


Code

Example Image

import UIKit

import FlexibleImage

/// Generate Example let image1 = UIImage .circle( color: UIColor.blue, size: CGSize(width: 100, height: 100) )! .adjust() .offset(CGPoint(x: 25, y: 0)) .margin(UIEdgeInsets(top: 5, left: 5, bottom: 5, right: 5)) .padding(UIEdgeInsets(top: 15, left: 15, bottom: 15, right: 15)) .normal(color: UIColor.white) .border(color: UIColor.red, lineWidth: 5, radius: 50) .image()! .adjust() .background(color: UIColor.darkGray) .image()

/// Effect Example let image2 = UIImage(named: "macaron.jpg")! .adjust() .outputSize(CGSize(width: 250, height: 250)) .exclusion(color: UIColor(red: 0, green: 0, blue: 0.352941176, alpha: 1.0)) .linearDodge(color: UIColor(red: 0.125490196, green: 0.058823529, blue: 0.192156863, alpha: 1.0)) .hardMix(color: UIColor(red: 0.3, green: 0.3, blue: 0.3, alpha: 1.0)) .image()

/// Mix Example let image3 = image2!.adjust() .append( image1!.adjust() .outputSize(CGSize(width: 250, height: 250)) .alpha(0.5) ) .image()

/// Clipping Example let image4 = image3!.adjust() .corner(CornerType(25)) .image()

/// Pipeline let pipeline = ImagePipeline() .exclusion(color: UIColor(red: 0, green: 0, blue: 0.352941176, alpha: 1.0)) .linearDodge(color: UIColor(red: 0.125490196, green: 0.058823529, blue: 0.192156863, alpha: 1.0))

let image5 = pipeline.image(image2) let image6 = pipeline.image(image1)

Playground

Use CocoaPods command $ pod try FlexibleImage to try Playground!


๐Ÿ— Installation


CocoaPods (For iOS 8+ projects)

KWDrawerController is available on CocoaPods. Add the following to your Podfile:

/// Swift 3
pod 'FlexibleImage', '~> 1.7'

/// Swift 4 pod 'FlexibleImage', '~> 1.9'

Carthage (For iOS 8+ projects)

github "kawoou/FlexibleImage" ~> 1.9

Manually

You can either simply drag and drop the Sources folder into your existing project.


๐Ÿ“• Supported Features


Common

| Type | Parameter | Comments | | ---- | --------- | -------- | | background() | Color | Background color. | | opacity() | Float | Change the transparency of the image. | | alphaProcess() | Bool | Whether to include an alpha value during image processing. | | blendMode() | CGBlendMode | (Deprecated) Blend mode of the image | | offset() | CGPoint | The position of the image to be a drawing. | | rotate() | radius: CGFloat
fixedSize: CGSize [Optional] | Rotate an image. | | size() | CGSize | The size of the image to be a drawing. | | outputSize() | CGSize | The size of a Output image. | | scaling() | CGSize | Scaling the image (ratio) | | margin() | EdgeInsets | Margin size | | padding() | EdgeInsets | Padding size | | corner() | CornerType | To clipping corner radius. | | border() | color: Color
lineWidth: CGFloat
radius: CGFloat | Drawing a border. | | image() | | Run the pipeline to create the Output image. |

Filter

| Type | Parameter | Comments | | ---- | --------- | -------- | | greyscale() | threshold: Float [Optional] | | | monochrome() | threshold: Float [Optional] | | | invert() | | | | sepia() | | | | vibrance() | vibrance: Float [Optional] | | | solarize() | threshold: Float [Optional] | | | posterize() | colorLevel: Float [Optional] | | | blur() | blurRadius: Float [Optional] | Not supported by watchOS. | | brightness() | brightness: Float [Optional] | | | chromaKey() | color: FIColor
threshold: Float [Optional]
smoothing: Float [Optional] | | | swizzling() | | | | contrast() | threshold: Float [Optional] | | | gamma() | gamma: Float [Optional] | |

Blend

| Type | Parameter | | ---- | --------- | | normal() | Color | | multiply() | Color | | lighten() | Color | | darken() | Color | | average() | Color | | add() | Color | | subtract() | Color | | difference() | Color | | negative() | Color | | screen() | Color | | exclusion() | Color | | overlay() | Color | | softLight() | Color | | hardLight() | Color | | colorDodge() | Color | | colorBurn() | Color | | linearDodge() | Color | | linearBurn() | Color | | linearLight() | Color | | vividLight() | Color | | pinLight() | Color | | hardMix() | Color | | reflect() | Color | | glow() | Color | | phoenix() | Color | | hue() | Color | | saturation() | Color | | color() | Color | | luminosity() | Color |

Post-processing

| Type | Parameter | Comments | | ---- | --------- | -------- | | algorithm() | AlgorithmType | Create an image by writing a formula directly on a pixel-by-pixel basis. | | custom() | ContextType | Add processing directly using Core Graphics. |

Generate

| Type | Comments | | ---- | -------- | | rect() | Create a rectangular image. | | circle() | Create a circle image. | | append() | Combine images to create a single image. |

Pipeline (ImagePipeline class)

| Type | Parameter | Return | Comments | | ---- | --------- | ------ | -------- | | image() | FIImage | FIImage? | Create the Output image. | | image() | CGImage | CGImage? | Create the Output image. | | image() | CVImageBuffer | CGImage? | Create the Output image. |


๐ŸŽ Example



๐Ÿท Changelog


  • 1.0
- First Release.
  • 1.1
- Add to clipping corner radius.
  • 1.2
- Support tvOS, macOS.
  • 1.3
- Support watchOS. - Added monochrome, sepia, vibrance, solarize, posterize filters. - Update resize methods.
  • 1.4
- Add blur filter. - Optimize build time. - Setup TravisCI - Support carthage.
  • 1.5
- Support Metal depending on the situation. - Added brightness, chromaKey, swizzling, contrast, gamma filters.
  • 1.6 (Hotfix!)
- Fix issue Metal library path on Cocoapods.
  • 1.7
- Pipelined implementation for stream processing. - Fix rendering bug due to image orientation (Thanks to Kwonyoon Kang)
  • 1.8
- Support for Swift 4 and Xcode 9
  • 1.9
- Support for Swift 4.1 and Xcode 9.3
  • 1.10
- Support for Swift 4.2 and Xcode 10


๐Ÿ’ป Requirements


  • iOS 8.0+
  • tvOS 9.0+
  • macOS 10.10+
  • watchOS 2.0+
  • Swift 3.0+

๐Ÿ”‘ License


FlexibleImage is under MIT license. See the LICENSE file for more info.

ยฉ 2026 GitRepoTrend ยท kawoou/FlexibleImage ยท Updated daily from GitHub