#Wgpu
Showing 35 of 35 repositories tagged #wgpu, ranked by stars
A hardware-accelerated GPU terminal emulator focusing to run in desktops and browsers.
The multiplayer game engine
Declarative Rust UI library
3D City Builder without a grid
Next-gen fast plotting library running on WGPU using the pygfx rendering engine
Flashy Synthesia Like Software For Linux, Windows and MacOs
NEO Emacs (WIP): GPU powered Emacs written in Rust with a modern display engine. Aiming for modern design & multi-threaded Elisp, 10x performance, zero-pause concurrent GC and 100% Emacs compatibility.
Powerful and versatile visualization for Python.
π¦ π¦ Fast, simple 2D text renderer for wgpu
Rust-based replacement for the default Minecraft renderer
A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)
Learn wgpu δΈζη
Web app and CLI tool that lets you recolor images, GIFs, and videos with any custom palette of your choosing
Rusty Vangers clone
A fully featured DSL for writing shaders/GPU-pipelines in Rust
Typescript Desktop UI framework without the browser stuff
An N-body WebAssembly simulation using Web GPU
Creative coding and visual illusions in Rust.
Large-scale 3D graph vis software written in Rust.
A CAD application built with Rust β 2D/3D drawing, DWG/DXF support, and GPU-accelerated rendering
A WebGPU rendered Neovim GUI
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
Themable Immediate Mode User Interface Toolkit in Rust
A voxel renderer for the bevy game engine
Generate typesafe Rust bindings for wgsl shaders in wgpu
GPU driven renderer using WGPU
A Cross Platform Graphics API For Kotlin JVM and Kotlin JS
A Ratatui Widget for computing styles in the terminal at runtime using the power of the GPU
A fast, lightweight 3D viewer for Python based on WGPU
Drop-in Kakoune frontend with an extensible UI foundation
High-performance 2D plotting library for Rust combining matplotlib's ease-of-use with Makie's performance.
One canvas API, multiple backends
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
Voxel engine written in rust using wgpu, supporting both native and wasm
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.