#Shader
Showing 25 of 25 repositories tagged #shader, ranked by stars
最全面的游戏开发技术图谱(Game Development Map)。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。
RTMP live streaming client for Android
A wonderful list of Game Development resources.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
This library generate an Mp4 movie using Android MediaCodec API and apply filter, scale, trim, transcode, crop, timeScale, mute and rotate Mp4.
Holographic sticker effects for SwiftUI views.
Rust to SPIR-V compiler
modular audio visualisation powered by JavaScript
Create GPU-rendered Svelte components
A Metal fragment shader editor for macOS and iPadOS
Minimalist framework for modern WebGPU visuals.
Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization.
👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.
A collection of interactive animations made with code in Swift Playgrounds app
A high-level Swift framework that simplifies working with GPU Metal Compute.
用于Android平台,可将Surface图像数据快速提取出来的工具类,Surface数据源可以来自MediaCodec、Camera、VirtualDisplay等。 SurfaceBridge支持多种输出格式,比如RGB、YUV420、YUV444等等。当然,你也可以直接把SurfaceView、TextureView作为输出源。同时为了兼容各种不同的输出大小和比例,SurfaceBridge支持传入一个Matrix参数去控制图像的变换。
[2013, incomplete] the goal back then: "a Go-native, modern-OpenGL real-time 3D rendering engine" ➜ I think it's still a solid *basis* for one; the real "meat" is in `___old2013` ➜ project stalled out as my focus shifted elsewhere from 2014
Learn by doing projects
The most comprehensive technical map of game development. Help game developers save time on known problems and save more energy for more creative work.
A Ratatui Widget for computing styles in the terminal at runtime using the power of the GPU
Native shadertoy-compatible GLSL playground in .NET framework environment
GPUImage Component in React Native
Better syntax-highlighting and extra features for Godot files (shaders, assets) in Code. Check Releases for installation instructions.
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.