#Sockets
Showing 19 of 19 repositories tagged #sockets, ranked by stars
A Simple android remote administration tool using sockets. It uses java on the client side and python on the server side
⚡ Fetching and realtime data exchange framework.
Complete Free Coding Bootcamp with the MERN Stack
Multi channel notification service for collaboration tools, e-commerce, news service and more.
Реализация фундаментальных проектов с курса по Computer Science
LiveView-based library for reactive app development in NodeJS and Deno
DDOS Tool: To take down small websites with HTTP FLOOD. Port scanner: To know the open ports of a site. FTP Password Cracker: To hack file system of websites.. Banner Grabber: To get the service or software running on a port. (After knowing the software running google for its vulnerabilities.) Web Spider: For gathering web application hacking information. Email scraper: To get all emails related to a webpage IMDB Rating: Easy way to access the movie database. Both .exe(compressed as zip) and .py versions are available in files.
Easily forge ICMP packets and make your own ping and traceroute.
Packet monster (っ‘-’)╮=͟͟͞͞◒ ヽ( '-'ヽ) TUI tool for sending packets of arbitrary input and monitoring packets on any network interfaces (default: eth0). Windows/macOS/Linux
:heavy_check_mark: User-friendly and detailed socket statistics with a Terminal UI.
🚗 🏎️ 🎮 A browser-based isometric racing game built with a custom WebGL 1.x engine. Features real-time multiplayer with client-side prediction, spatial optimizations via quad trees, and AI opponents powered by neural networks trained through genetic algorithms.
RNN based Forecasting App for Meta Trader and similar trading platforms
Python-based MMO game framework using sockets and PyGame.
Coursera clone
no1seAndroRAT is a remote access tool that utilizes msfvenom and apktool, all in one script for your convenience.
Android touch and sensors controlled mouse cursor(Accelerometer and light intensity)
More bind and reverse shells! This time written in Rust.
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
Simple reverse and bind shells written in Go.