#Self-play
Showing 10 of 10 repositories tagged #self-play, ranked by stars
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
OpenDILab Decision AI Engine. The Most Comprehensive Reinforcement Learning Framework B.P.
An artificial intelligence platform for the StarCraft II with large-scale distributed training and grand-master agents.
The official implementation of Self-Play Preference Optimization (SPPO)
Train a neural network to PvP in Old School RuneScape using reinforcement learning.
A custom MARL (multi-agent reinforcement learning) environment where multiple agents trade against one another (self-play) in a zero-sum continuous double auction. Ray [RLlib] is used for training.
AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind.
Backgammon OpenAI Gym
TD-Gammon implementation
A Self Play reinforcement learning Agent learns to play TicTacToe using the ML-Agents Framework in Unity.