#Procedural-generation
Showing 37 of 37 repositories tagged #procedural-generation, ranked by stars
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A Blender script to procedurally generate 3D spaceships
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
基于 AI Agent 工作流的修仙世界模拟器,旨在还原智能、开放的仙侠世界。| An open-source Cultivation World Simulator using Agentic Workflow to create a dynamic, emerging Xianxia world.
A fast simplex noise implementation in Javascript / Typescript.
3D Procedural Game Engine Using OpenGL
A 2D space exploration and mining game made with Godot and our AI framework
Highly customizable library for procedural world generation based on real map data
Texture synthesis from examples
Procedural generation of tree models in blender
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Bitmap generation from a single example with convolutions and MCMC
🔍 Search Engine for a Procedural Simulation of the Web with GPT-3.
🏘️ Scaling Embodied AI by Procedurally Generating Interactive 3D Houses
Gorched is terminal based game written in Go inspired by "The Mother of all games" Scorched Earth
An infinity procedural online game using Flutter with NodeJS and flames
Heraldry generator and editor
Infinity Square/Space. The prototype of the game is open source. Unity Asset.
A framework for creating rich, 3D, Minecraft-like single and multi-agent environments for AI research. (Accepted at ICML 2025).
My collection of raylib code examples - For learning the C language with 2D and 3D games.
Top Dynamic AI World Simulation & Storytelling Tools 2026
Procedurally Generated Living Open World RPG
🌎 Demo for procedural generation using the Bevy game engine
Procedural texture library
A small Bevy project that procedurally generates a 2D pixel art landscape.
Boids AI swarm demo for Unity.
Procedural 2d world generation in Rust and Bevy
Terrain generation tool, using real-earth data and deep learning techniques
Go port of the Wave Function Collapse algorithm
Procedural Dungeon Generation with Python and Pygame
Multiplayer WebVR worlds made out of npm modules.
Python library for generating ambient music from text descriptions. No GPU required. Turn text into sound with a single line of code.
An experimental musical instrument, made with Godot 3.1.
Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.
Voxel engine written in rust using wgpu, supporting both native and wasm