#Alpha-beta-pruning
Showing 9 of 9 repositories tagged #alpha-beta-pruning, ranked by stars
Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
Animal Fight Chess Game(斗兽棋) written in rust.
An unbeatable game of Tic Tac Toe.
A tic tac toe game with an AI opponent using minimax algorithm and alpha-beta pruning
A checkers reinforcement learning AI, and all the tools needed to train it.
A top superhuman chess engine made in c++
CSE 571 Artificial Intelligence
Artificial Intelligence for the game Go-Moku using the Minimax Algorithm with Alpha-Beta Pruning
A game-playing engine (written in Rust) that uses the Minimax Algorithm with alpha-beta pruning for arbitrary two-player Minimax games like Chess, TicTacToe, Go, Connect Four, etc.