Cobble: Rebble device companion app for iOS and Android
Rebble app
A multi platform watch companion app for Pebble/RebbleOS devices
Development
Building the app
- Checkout this repo
- Pull the submodules
git submodule update --init --recursive
- Generate new Github token with
read:packagespermission. This is required to fetch libpebblecommons from Github packages repository. - Create
local.propertiesfile inandroidfolder. Write following to the file:
GITHUB_ACTOR=<YOUR GITHUB USERNAME>
GITHUB_TOKEN=<GENERATED TOKEN>
- Install flutter on your machine. To make builds reproducible, we use exact flutter version in pubspec.yml. Thus we recommend you use FVM to install flutter. After you install FVM, just run
fvm installcommand in the
- Setup flutter in the IDE of your choice. Be sure to also configure it with FVM Flutter path.
- Open this repo in the IDE set up in step 5
fvm flutter pub get- Launch an emulator:
fvm flutter emulators --launch Pixel2API_30 fvm flutter run
Host-specific instructions: Ubuntu and similar
To install FVM on Ubuntu, try something like:
sudo snap install flutter --classicflutterflutter config --no-analytics # if you wantdart --disable-analytics # if you wantdart pub global activate fvmexport PATH="$PATH":"$HOME/.pub-cache/bin"
sudo snap install android-studio --classic(hey, what's 900MB between friends?)- Launch
android-studio. Update everything in sight (hey, what's 400MB between friends?) sudo apt-get install qemu-kvm libvirt-daemon-system libvirt-clients bridge-utils(hey, what's 140MB between friends?)- Hit 'More actions...', then 'AVD Manager'. Then 'Create Virtual Device'.
Building the app for iOS
iOS requires CocoaPods to be installed. To install CocoaPods, run the following commands:brew install ruby
sudo gem install cocoapods
After installing CocoaPods, you should build the app using fvm flutter build ios, which will also run pod install for you ready for building the app in Xcode.
Building mappings
To build all the mappings in this project (such as entity <> map mapping for SQL), you have to run the following command:
fvm flutter pub run build_runner build --delete-conflicting-outputs
Building pigeons
Type safe communication between Flutter and native code is performed using Pigeon. To add new communication interfaces, edit pigeons/pigeons.dart file and then re-compile interface with the following command:
fvm flutter pub run pigeon \
--input pigeons/pigeons.dart \
--dart_out lib/infrastructure/pigeons/pigeons.g.dart \
--java_out ./android/app/src/main/kotlin/io/rebble/cobble/pigeons/Pigeons.java \
--java_package "io.rebble.cobble.pigeons" \
--objcheaderout ./ios/Runner/Pigeon/Pigeons.h \
--objcsourceout ./ios/Runner/Pigeon/Pigeons.m
Architecture
See Wiki for more info on app architecture.
Using Cobble theming
App's components are styled through modified Material theme, in theory you should never specify custom styles in your own component. If you have to, try to use colors that are defined in ThemeData (accessed by WithCobbleTheme(context).theme) or alternatively in CobbleSchemeData (WithCobbleTheme(context).scheme). Scheme is collection of colors, created by designer while the theme is higher-level grouping of these colours to provide meaningful base styles for components. If you start using Material component which isn't styled properly, take a look at Material theme and see if you can set styles there before setting styles directly on component. There is limited set of text types, as defined by designer, if you need different text style, extends these types with .copyWith instead of creating your own.
Using Navigator
We are using iOS-style tabbed navigation, where each tab has its own stack of screens. In practice this means there might be multiple stacks (1 main stack and one each for tab) but only 1 stack is active. In order to push page on an active stack import CobbleNavigator extension and then call context.push(SomeScreen()). SomeScreen widget should also implement interface CobbleScreen and use CobbleScaffold.page or CobbleScaffold.tab, which takes care of title and back button in navigation bar.
Custom Cobble components
A lot of components were refactored in custom Widgets, like CobbleCard, CobbleTile, CobbleButton, etc. and these components should serve you as building blocks upon which to build your UI. They are showcased in WidgetLibrary screen and in golden (aka snapshot) tests. All golden images (how widgets should look) are included in /test/components/goldens.
Using localization
To use localized string, add it to all .json files in /lang, start build_runner to generate localized models (see Building mappings above) and then use it as tr.canBeNested.yourKey. Generator also supports named and positional parameters: "key": "fixed value, named parameter -> {named}, positional parameter -> {} and generates function instead of string. Use this function similar to string: tr.canBeNested.yourKey('positional', named: 'named param').
App's localization is stored in /lang directory, one .json file for one language. Structure of these .json files is then converted to localized model with a help of ModelGenerator. Model is in turn used to load and parse correct .json file at app's startup. Refer to build.yaml and CobbleLocalizationDelegate for more info.