A UI framework that enables panels on iOS.
Last updated Jun 30, 2026
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README
Applications using PanelKit can be seen in the showcase.
About
PanelKit is a UI framework that enables panels on iOS. A panel can be presented in the following ways:- Modally
- As a popover
- Floating (drag the panel around)
- Pinned (either left or right)
This framework does all the heavy lifting for dragging panels, pinning them and even moving/resizing them when a keyboard is shown/dismissed.
Implementing
A lot of effort has gone into making the API simple for a basic implementation, yet very customizable if needed. Since PanelKit is protocol based, you don't need to subclass anything in order to use it. There a two basic principles PanelKit entails: and a .
Panels
A panel is created using the initializer, which expects a , and .
PanelContentDelegate
is a protocol that defines the appearance of a panel. Typically the protocol is implemented for each panel on its .
Example:
class MyPanelContentViewController: UIViewController, PanelContentDelegate {
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Panel title"
}
var preferredPanelContentSize: CGSize {
return CGSize(width: 320, height: 500)
}
}
A panel is explicitly (without your action) shown in a
, but the top bar can be hidden or styled as with any .
PanelManager
is a protocol that in its most basic form expects the following:
// The view in which the panels may be dragged around
var panelContentWrapperView: UIView {
return contentWrapperView
}
// The content view, which will be moved/resized when panels pin var panelContentView: UIView { return contentView }
// An array of PanelViewController objects var panels: [PanelViewController] { return [] }
Typically the
protocol is implemented on a .
Advanced features
PanelKit has some advanced opt-in features:Installation
CocoaPods
To install, add the following line to your
:
pod 'PanelKit', '~> 2.0'
Carthage
To install, add the following line to your:
github "louisdh/panelkit" ~> 2.0
Run update to build the framework and drag the built .framework into your Xcode project.
Requirements
- iOS 10.0+
- Xcode 9.0+
Todo
Long term:
- [ ] Top/down pinning
License
This project is available under the MIT license. See the LICENSE file for more info.
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