#Graphics-engine
Showing 16 of 16 repositories tagged #graphics-engine, ranked by stars
Lightweight and modular C++11 graphics middleware for games and data visualization
high-performance rendering backend (C++, Python, C#, Java)
ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST7789, ILI9341), PS/2 Mouse and Keyboard Controller, Graphics Library, Sound Engine, Game Engine and ANSI/VT Terminal
๐ฒ Modern 3D graphics made simple with C++20 cross-platform framework and rendering abstraction API on top of DirectX 12, Vulkan & Metal
Lightweight, multi-platform, data-oriented game engine.
A tutorial for manim, a mathematical animation engine made by 3b1b
2D & 3D graphics engine in the terminal [C/C++]
Examples for the Magnum C++11 graphics engine
C++ header-only graphing and data visualization with Modern OpenGL
Plugins for the Magnum C++11 graphics engine
Bootstrap projects for the Magnum C++11 graphics engine
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
[2013, incomplete] the goal back then: "a Go-native, modern-OpenGL real-time 3D rendering engine" โ I think it's still a solid *basis* for one; the real "meat" is in `___old2013` โ project stalled out as my focus shifted elsewhere from 2014
Native shadertoy-compatible GLSL playground in .NET framework environment
Plotting, graphing and data visualization for your C++ programs
A simple 3d graphics engine that renders directly to the terminal