c2i-junia
rustcraft
Rust

Minecraft game clone written in Rust.

Last updated Jul 4, 2026
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README

rustcraft

Minecraft game clone written in Rust, using the Bevy game engine.


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Table of contents

- Package Managers - Manual - Prerequisites - Running the Project - Guidelines


Features

  • Procedurally generated worlds with biomes (Plains, Forest, Mountains, Desert, Ice Plain, Flower plains), trees, cactus, tall grass and flowers.
  • Multiplayer functionality.
  • Day/night cycle
  • Block breaking and placing mechanics.
  • Inventory system with a functional hotbar.
  • World saving and loading.
  • Customizable keybindings and dynamic render distance adjustment.

Installation

Manual

You can download the game for Windows and Linux from the Releases page of the GitHub repository.

Once downloaded, extract the archive for your operating system. The executable will be located in the /bin folder of the extracted directory.

Package Managers

Arch Linux

There are 2 AUR packages available for rustcraft:

You can install them using your preferred AUR helper, e.g. paru:
paru -S rustcraft


Controls

| Category | Action | Key(s) | |-------------------|------------------------|-----------------------------| | Movement | Jump | Space | | | Strafe Left | A / Arrow Left | | | Strafe Right | D / Arrow Right | | | Walk Backward | S / Arrow Down | | | Walk Forward | W / Arrow Up | | | Toggle Fly Mode | F | | | Fly Up | Space | | | Fly Down | Left Shift | | | | | | Gameplay | Destroy Block | Left Mouse Button | | | Place Block | Right Mouse Button | | | | | | Inventory | Open/Close Inventory | E | | | Pick up stack | Left Click | | | Pick up half of stack | Right Click (with empty mouse) | | | Deposit 1 item | Right Click (over valid stack) | | | Deposit MAX items | Left Click (over valid stack) | | | Exchange stacks | Left Click (over a different stack or full valid stack) | | | | | | Miscellaneous | Toggle FPS Display | F3 | | | Toggle Perspective | F5 | | | Toggle Chunk Debug | F4 | | | Toggle Block Debug | F6 | | | Toggle Raycast Debug | F7 | | | Decrease Render Distance | O | | | Increase Render Distance | P | | | Exit Game | Escape |


How to Build

Prerequisites

To build and run this project, you need the following tools and dependencies installed:

1. Rust

  • Install Rust using Rustup
  • After installation, add the Nightly toolchain with the Cranelift backend:
rustup install nightly
  rustup default nightly
  rustup component add rustc-codegen-cranelift-preview --toolchain nightly

2. Just

  • Just is used in this project to manage build. Install it using Cargo:
cargo install just
Note: You can also install Just using your system's package manager.

3. Dependencies

Install the required dependencies based on your operating system:

Windows

  • Git Bash is required to ensure the commands in the Justfile and scripts run correctly. Download and install Git Bash.
  • After installation, make sure Git Bash is added to your system's PATH. You can verify it by running:
bash --version

Arch Linux

sudo pacman -S base-devel mold clang vulkan-radeon vulkan-tools
  • Replace vulkan-radeon with:
ย  - vulkan-intel for Intel GPUs. ย  - nvidia-utils for NVIDIA GPUs.

Ubuntu/Debian

sudo apt install -y build-essential mold clang mesa-vulkan-drivers vulkan-tools pkg-config libasound2-dev libudev-dev
  • For NVIDIA GPUs, also install:
sudo apt install -y nvidia-driver nvidia-vulkan-icd

Running the Project

To compile and run the game locally, use the following commands:

Note: the first compilation will be slow depending on your hardware, next compilations will be incremental and thus faster.
# Clone the repository
git clone https://github.com/c2i-junia/rustcraft

Navigate to the project directory

cd rustcraft

Debug mode:

./run1.sh        # this will compile the project and run the client

./run-server.sh # (optional) do this only to test multiplayer features

Release mode:

# Build the project in release mode just generate-release-folder

Run the executable

./release/bin/rustcraft # run the client

./release/bin/rustcraft-server # (optional) do this only to test multiplayer features


Contributing

Feel free to submit issues or open pull requests. If you want to know where to help, refer to the existing issues.

Guidelines

Format

Run cargo fmt before committing.

Commit messages:

<type>[optional scope]: <description>

[optional body]

[optional footer(s)]

Allowed values: - feat for a new feature for the user, not a new feature for build script. Such commit will trigger a release bumping a MINOR version. - fix for a bug fix for the user, not a fix to a build script. Such commit will trigger a release bumping a PATCH version. - perf for performance improvements. Such commit will trigger a release bumping a PATCH version. - docs for changes to the documentation. - style for formatting changes, missing semicolons, etc. - refactor for refactoring production code, e.g. renaming a variable. - test for adding missing tests, refactoring tests; no production code change. - build for updating build configuration, development tools or other changes irrelevant to the user.

  • Write commit messages in the present tense (e.g., "Add feature X" instead of "Added feature X").

Branches

  • Use the naming convention <type>/<name> for branches introducing new features. Only use lowercase letters, numbers, and dashes.
  • The main branch should always compile successfully and be free of warnings. Use cargo check.
  • Experimental branches are allowed to include code that does not build successfully.
  • Prefer rebasing over merging.
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