Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
Last updated Jul 9, 2026
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Project State
Project is currently in beta status, meaning that it is being actively developed, and being used in production systems, but that the API may break and functionality may be changed or removed between releases.Documentation
Releases
- v0.9.0 (guides,
- v0.8.0 (guides,
- v0.7.0 (guides,
- v0.6.0 (guides,
- v0.5.0 (guides,
- v0.4.0 (guides,
- v0.3.0 (guides,
- v0.2.0 (guides,
- v0.1.0 (guides,
Development
This documentation is for the development version of Quilkin, currently active on the main branch. To view the
documentation for a specific release, click on the appropriate release documentation link above.
Code of Conduct
Participation in this project comes under the Contributor Covenant Code of ConductDevelopment and Contribution
Please read the contributing guide for directions on writing code and submitting Pull Requests. Quilkin is in active development - we would love your help in shaping its future!Community
There are lots of ways to engage with the Quilkin community:- Here on Github via
- Join our Discord chat server.
Credits
Many concepts and architectural decisions were initially inspired by Envoy Proxy. Huge thanks to that team for the inspiration they provided with all their hard work.Licence
Apache 2.0
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