AstroTechies
unrealmodding
Rust

Tools for making and loading Unreal Engine Mods. Originally developed for Astroneer.

Last updated Jul 3, 2026
85
Stars
28
Forks
7
Issues
+1
Stars/day
Attention Score
30
Language breakdown
No language data available.
โ–ธ Files click to expand
README

unrealmodding

Build status License: MIT

Tools for creating and loading Unreal Engine Mods. Developed for Astroneer.

Crates

This repo contrains multiple user facing crates for working with Unreal Engine file formats and creating Mods.

unreal_asset

Documentation Crates.io

This core crate allows for parsing of Unreal asset binary files. It is internally split into multiple sub-crates to improve compile times.

unrealmod_manager

Documentation Crates.io

Crate that allows creating Modmanagers/Modloaders for individual games. Typically used together with unrealmodintegrator and unrealasset (both reexported) to create asset transformation logic for specific games.

unreal_pak

Documentation Crates.io

Library crate for working with Unreal Engine .pak files. The CLI tool unrealpak_cli is built on this crate to provide a simple way to use this library.

unreal_helpers

Documentation Crates.io

Core crate that provides utilities for wotking with Unreal Engine binary files. It is relied on by all the other binary parsing crates in this repo.

License

Licensed under MIT license.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion by you, shall be licensed as above, without any additional terms or conditions.

๐Ÿ”— More in this category

ยฉ 2026 GitRepoTrend ยท AstroTechies/unrealmodding ยท Updated daily from GitHub